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February 15, 2010 / margikimball

Scott McCloud’s Understanding Comics: A Dicussion

As we finish up our first reading of the semester, Scott McCloud’s Understanding Comics, I’d like everyone to comment on your experience reading the book. You may [respectfully] discuss anything you like with regard to the book. For instance, what were the most important points you found? Is there anything you didn’t agree with? How did you feel the content was integrated with form? How will the book affect your practice as an illustrator and thinker? Do any elements of the book translate to other fields or parts of your life?

Here is a TEDTalk in which the author discusses the magic of comics:

Some technical notes. Your comment should be at least a paragraph…even a long paragraph. Use at least one quote for our reference in your comment. And this is due by Tuesday morning.

So! I hope you enjoyed the book and found his principles interesting and useful for your thinking and approach to the craft. Also, if there are other books you feel would benefit (in addition to, instead of) illustrators’ libraries, please feel free to post them here.

See you Tuesday!



Leave a Comment
  1. Jena Ochoa / Feb 15 2010 11:36 pm

    Understanding Comics, was a useful tool in regards to significantly comprehending the many different and common aspects of art in comics. I found, that the many illustrated examples, allowed for a visual translation of the text. Though the style was rather difficult to assimilate to, it gradually became simpler. The pictorial counterparts expressed what McCloud explained, such as the example about backgrounds, in chapter 5. McCloud describes how emotion can speak to the reader through the illustration of the background, which allows the viewer to register a certain emotion with the text; I think he referred to it as the “Landscape of the Characters mind.”

    I felt that the content integrated with the form, in the sense that the book was balanced with illustrations and text; therefore the reader is instructed twice. This kind of method allows for the content to stick or be recalled with visual examples of what may be textually explained. Understanding Comics, will affect my outlook as and illustrator through the many visual and pictorial examples; the play of emotions that are visually translated truly allow for a more integrated experience for both the artist and viewer. This book will also affect the way I think, in regards to my own interpretation of a subject and how I may present my own style, while also maintaining a solid communication with my intended viewer.


    Jena Ochoa

  2. cnbanh / Feb 16 2010 3:01 am

    As an aspiring comic book artist, I found McCloud’s book to be as enjoyable as it was informational! He really creates a book that utilizes both images and texts in order to teach us about the foundations of comic book making. McCloud goes through a bulk of history and definitions before explaining techniques thoroughly enough for me to make the connections between what he draws and what he is saying. One example out of the many I’ve come across was the use of time and the gutter. The “gutter” was a jargon I’ve known before but I never quite got its purpose other than to separate frames. After doing the reading, I got how fundamentally vital they are. With them, you use up time to draw the link from the last frame to the next, allowing a narrative to play out in your mind. This fully invites the reader to generate his or her own experience with a story, including this one. I never knew why I enjoyed comics and graphic novels so much until he actually shed a light on it. I mean… In order to engage the reading assignments, you had to participate with the novel itself. Again, I can never dislike his method in delivering his message. The “conversation”, as someone in class mentioned is absolutely fun to me. His use of tone isn’t unapproachable and better yet droning like old professors. His explanations and visual cues from becoming realistic to going completely abstract up the triangle were inventive and playful. To me, almost every panel is cleverly made to emphasize what he is trying to explain which aids visual learners like me. I believe he gets his point across in an effective way and informs his readers on interesting attributes of the comic book process which is usually overlooked because how common or “folly” it may seem.
    Because his book addresses different components comics use, I have begun to really understand the aesthetics that go into generating a book full of “sequential art” when much of the work is /rather/ invisible which totally explains the title of his book. Usually, we’d buy up comic books for the “surface” and “content” instead of the process behind its creation. For avid comic book readers and those really looking to go into this career like myself should consider reading this.


  3. Carley Howell / Feb 16 2010 5:20 am

    I too felt that the integration of text and illustration was a helpful tool in expressing the intended purpose of the author. Although at first I felt it somewhat frustrating trying to unify the two elements because the style was foreign to me. However, as I continued reading the flow of the text and the graphic aids began to make sense in how they were presented, and by the end of the book I could distinguish the two elements without being overwhelmed. I found it interesting when McCloud started addressing the six steps of comic making or any art form in that matter. I feel like you could apply this process to almost any creative craft, “idea/purpose, form, idiom, structure, craft, and surface (170)”. Any initial procedure begins with an idea or purpose and follows a routine until the creator feels it is finished. I enjoyed how McCloud related this process to different scenarios that could be applied to any individual within that stage. I felt like I could connect to what he was saying about revising what you think is your best to something that is better. No one produces their best work the first time, it is the constant reworking and drive to improve that separates those who make it and those who don’t.

  4. Sergei Tuterov / Feb 16 2010 6:03 am

    I agree with cnbanh entirely. I already read this book once for my high school capstone project, during which I was working with a local comic book artist to make my own short comic book. Scott McCloud goes through a great length to explain the importance of comics as a story telling medium, and attempts to overturn the previously popular assumptions. As an inspiring graphic artist that holds the sequential art in the highest regard, comments like “Words and pictures together are considered, at best, a diversion for the masses, at worst a product of crass commercialism” pg 140 are common place for the type of work that I will hopefully be doing in the future.

    Kitsch art, pop art, and comic books are very important in the western society. In the mass producing, post industrial revolution western world, these forms of communication are secondary forms of literacy. So much that some popular secondary literacies create languages that are mutually unintelligible with any officially recognized languages, but which are mutually intelligible across similar western societies. Comic book style art is one of these forms that can be easily read across many different cultures without audiences’ explicit knowledge of any one particular language, using only a visual pidgin.

    My only concern is that using the comic book art to explain comic book art, no matter how successful or powerful, may turn off the previously ignorant or disapproving audience before Scott’s point has fully been developed. If some person dislikes or fails to fully appreciate this narrative medium, the worst way to sway their opinion would be through this already hated form. This would be similar to trying to get somebody to like curry spice, by making them dishes with overwhelming amounts of curry spice in the very beginning.

  5. kbiben / Feb 16 2010 6:33 am

    I’ve read comics and graphic novels my whole life and have found myself trying to explain, time and time again, to my friends that they ARE a legitimate art form and CAN be intellectual. I could have just simply given them this book. Scott McCloud puts it so perfectly—albeit a little long-winded at times—that comics are capable of conveying just as much emotion and thought as any other medium, and that the possibilities for comics are incredibly vast. I feel like the book itself gets some of his points across. Here it is, at a passing-glance, just a comic book with a lot of pictures and a simple drawing on the front, yet it contains well-thought out points, written eloquently, which I think very few people, should they read it in its entirety, would disagree with.
    There were several points that I found really interesting, the main ones being that comic book artists have to find ways to illustrate not only the physical world, but also the emotional and cognitive worlds. The ways one could do this are basically endless. Another point I that really made me think was when McCloud mentioned that the ways you can combine text and images are also, virtually endless, and there are gazillions of combinations of ways you could produce a single scene.
    Much of the book made me dissect the reasons why I like comics, more-so than I already had. Hooray for this book and hooray for comics!


  6. jennagrover / Feb 16 2010 6:38 am

    Scott McCloud’s Understanding Comics is not only informational for comic book illustrators but also for artists of any kind. The main point that stuck with me was when he said, “Participation is a powerful force in any medium. Filmmakers long ago realized the importance of allowing viewers to use their imaginations.” He specifies that part of the success of art is the inclusion of the audience. If art fails to engage the audience, then it ultimately fails. Throughout the book McCloud shows how comics integrates the audience- with panels and passing of time, merging of content and form and finally with the roles the artist and readers play. He says, “Creator and reader are partners in the invisible creating something out of nothing, time and time again.” By showing how comics are an inclusive art with its readers, it teaches us how to write and illustrate in a way that doesn’t just spout our ideas but invites others into our creative process. I think the invitation is essential to making art that lasts, because we can constantly engage our readers. In short, McCloud’s breakdown of how comics include its readers encouraged me to take the same care for my art and how I try to engage my readers into my creation.

  7. waitingforrain28 / Feb 16 2010 6:52 am

    I really enjoyed Scott McCloud’s Understanding Comics, because I think that the author did a good job communicating the complexity of comics, and our understanding of comics, as well as where comics fit into the world of art. I also think that his style was conducive to the message that he was trying to get across. The use of a simplistic main character, interspersed with more detailed images allowed me to read the book easily, and skillfully guided my focus throughout the book.
    As far as the information in the main portion of the book goes, I initially thought that the idea of creating an entire book about understanding comics would be boring, however, I found that the concepts that McCloud focused on were quite fascinating and well described. I was especially interested in the study of time as it is depicted in comics, as is seen on the top panel of page 95. Though I have read quite a few comics over the years, my first thought on the topic of time was the simplistic idea that each panel represented a single instance in time, however, as McCloud points out, “Time in comics is infinitely weirder than that” (94). Also of particular interest to me, were the pages describing the interplay between words and images, and how the relationship between these two modes of communication are naturally connected through the evolution of letters (page 142), and allow the comic book artist to create stories that are more clear than those told by only words or only images. McCloud says that “In comics at its best, words and pictures are like partners in a dance and each one takes turns leading” (156). Pages 157-160 were then very helpful in expanding on this idea, and I found the differing meanings that could be attached to the same images to be rather surprising. The chapter about closure was also interesting, and I really enjoyed considering the intricacies of how the human brain fills in the gaps between the panels.
    I also enjoyed the short discussion of the history of comics (pages 10-20), as I think that this does a good job of showing that the tradition of art continued in today’s comic books is long standing, and seen throughout different cultures. This is am important indication of the importance and power of comics as a mode of communication, and in conjunction with the complexities described by McCloud throughout the rest of the book, this helps in showing the importance of comics as an art form. All things considered, I think this book was successful, stylistically and conceptually.

    -Aireona Raschke

  8. Becky Simmons / Feb 16 2010 7:40 am

    I really enjoyed the Understanding Comics book. The way Scott McCloud broke down every aspect of the art and explained it in detail was really clever and interesting. I also thought it was innovative and logical for him to do the book using sequential art. One of the points he makes is that people pigeon-hole comics into being ‘cheesy super hero pictures for kids’ when really comics have a lot of potential beyond that due to their versatility. I’ve always considered comics a respectable art form and I’ve read everything from old school super hero comics to modern graphic novel epics, but I still feel like I learned things from the book. There was just so much I never thought about, particularly the cross cultural differences and exchange of ideas and techniques. The chapter that had the most effect on me was Chapter 7:The Six Steps. It stressed the importance of developing your craft on many different levels. It’s easy to get caught up in aesthetics and neglect content. I related to the artists in that chapter, feeling like they are progressing, but then hitting tough critiques, but the continue to grow from these experiences and their craft improves. I think it’s important to focus on how important constructive criticism is and how much it can help us as artists.

    I also really like page 114…because it had motorcycles! (Actually that section was really interesting discussing the East Vs West methods of showing speed in still frames.)

  9. Jon Kaplan / Feb 16 2010 7:45 am

    Having not read, or looked at comic art in a long time, reading this book was a different experience for me. It was interesting to actually read a comic book for a learning experience, rather than merely for fun. One part I feel McCloud worked well with, was displaying form and structure. Throughout the book, he was successfully able to get his points across, without sticking to the same routine, or using the same methods that he used in scenes before.

    I agree with Sergei’s point on how using comic art to explain comic art is detrimental to the book. Reading it as a comic book swayed my opinion on some of the choices, and structure of the book because I had never really read a comic book for informational purposes. As well, the absence of color throughout most of the book left the artwork more open to interpretation. With this, I feel the chapter discussing color is misplaced, and not right in the flow of the book. It was the only chapter in the book that used, or discussed the notion of integrating color into a comic, and despite giving insightful information, I feel it was a poor choice. One quote that sticks out to me is, “these colors objectify their subjects. We become more aware of the physical form of objects than in black and white” (189). If this were the case, then wouldn’t McCloud have got his points more hammered across had he used color throughout, or was his aim to leave more the discretion to the reader to what he really was implying?

    Finishing up, McCloud’s story was successful in that it provided an alternative way in teaching information through the use of comics. It was interesting to see the differing types of illustration he displayed, and overall, it opened my eyes in the insight that comic art can bring, summed up best in that, “the possibilities for comics are, as they always have been, endless” (212).

  10. Rob Wilson / Feb 16 2010 7:53 am

    Understanding Comics by Scott McCloud was a very interesting read for me. I must admit that this book was the first graphic novel-esque book that i have attempted to read, and though i found it diffuse in the way it presented information at times, overall it was a quick and engaging read. I say diffuse because i feel that some of the information could have benefited from a more paragraphical orientation to offset the vast array of images that McCloud presents to the reader. I think the fact is that i read photography and other various text books as reference quite often and would feel the Understanding comics produces more of a story than a book that is useful in quick references and quick snip-its of knowledge.
    My favorite part of this book was when McCloud was talking about the steps that both artists and comic artists take when going through the artistic process. He states that ” Any artist creating any work in any medium will always follow these six steps whether they realize it or not.” I agree with McCloud’s assessment of the artistic process and go further to say that the direction and starting place is not defined as a linear path as draw by McCloud. I think some art is created first by finding its surface and concentrating on form before it ever finds its meaning. Some art is just created out of pure spontaneity, but is still relevant and has relevant meaning to the outside world because even if the artist had no outside intent, his or her personal gain from life and experience combined with ethics and morals will always show through even with the most simplistic measures. So maybe artists can take steps 4, 5 and 6 before even thinking about 1 and 2, or maybe 1 and 2 are the reason that 4,5 and 6 happen, but this is unknown to the creating artist at the time. Thats just my thoughts on creation of anything.

  11. Freddy Eschrich / Feb 16 2010 8:14 am

    “Comics were those bright, colorful magazines filled with bad art, stupid stories and guys in tights.” — Scott McCloud

    The evolution of artistic principles, especially those concerned with defining our conception of art, has brought artists to continuously assimilate new and progressive modes of expression into the canon of definitively accepted forms of art. Comics exist as a notable example of this evolutionary quality seen in art over time. Prior to the establishment of pop art, comics existed almost solely as what might be termed “incidental” art. Their role was primarily cultural. But as pop art began to promote a dada-esque recycling of ideas comics became intrinsically involved with cultural expression–artist Roy Lichtenstein may be the most notable example. As time went on comics began to build on their own ability to have a dialogue with the culture that birthed them. Simultaneously the artistic practices involved became more commonly understood as well as embraced.

    Today we see comics performing a similar, yet much larger role, in art. They provide a way for artists to explore their own aesthetic creative styles while also pairing them with social narratives that speak intimately with socio-cultural as well as human problems. McCloud does an impressive job of exploring this concept through his instruction on comic construction. By seeing the many factors that contribute to a comic we are able to to more thoroughly understand just how and why they resonate so well with readers and accomplish so many different goals. I think that McCloud commands a masterful understanding of applied methods as well as theory.

  12. Samitsu / Feb 16 2010 8:23 am

    In my opinion, McCloud has written exactly the kind of book I always wanted to see explaining comics and its merits. Being familiar with (Japanese) comics/graphic novel type media, I applaud Mr. McCloud in his efforts to explain and open up this unusual art form to the general public. I’m of course biased because of my love of graphic novels, but I’m glad somebody wrote and published the kind of thing I wish I could explain to people when they ask why I’m so interested in this sort of stuff.

    McCloud did a wonderful job making reasonable statements about all sorts of concepts, and I found his arguments quite swaying. Again, I’m probably biased, but I think many of his examples should reach a general audience quite well, especially since he uses examples of popular, famous, and non-comic art in general quite liberally. I found his examples of the earliest “comic” art fascinating: the Mayan, Egyptian, and other sequences.

    There were a few things I didn’t quite agree with, but I think they’re probably more a matter of personal opinion or preference. I can’t seem to find an example at the moment though….

    I’m glad to see the author did his research. It seems he had a very broad, well thought out pool of knowledge to pull from. I kept on waiting for him to misinterpret things from Japanese comics, as sadly, many people do, but I was pleased to find everything ship shape! (As far as I know, anyway. I probably misunderstand tons of things in Japanese comics as well. I am, after all, just another fan!)

    One part I’d like to point out is something linking to the discussion we had in class wherein I now regret bringing up the fact that I love creating art without necessarily thinking through the design first. I’m not great at saying exactly what I mean, but there are a couple pages that might clarify the point I’m trying to make about my clumsily worded, “because it looks good.”

    In chapter seven McCloud brings up these issues of concept and its link in the creation of artwork. Everyone has different styles, and as art students I think we are trained mostly to work very hard on the “concept”. What I was trying to point out in class is that I believe it is possible for an artist to create artwork not to convey a message, but to make art for art’s sake. Pages 168 and 169 make valid arguments in my opinion. I’m just wondering if perhaps I’m in the wrong major if this is my reason for art, if “my art has no practical value whatsoever!” And I’m fine with that, except for wasting scholarship money in the wrong major. 😀

    Maybe it’s a question of aesthetics? Of course, everyone has a different opinion of “what looks good” but I think there are some basic things that humans will recognize as attractive, such as “the golden mean”. I’m not sure what, but I think those things tend to come out in some artists’ work even if they are unaware of the “concept” behind the aesthetic. Of course, a piece that has aesthetic value AS WELL as a great concept is all the better, but maybe it’s not always my type of art. I respect people who work well with all McCloud’s 6 steps and make polished, wonderful work with all the framework underneath to support it.

  13. Jay B / Feb 16 2010 8:26 am

    I believe this book was a great read for all types of artists. It gave great insights on how the reader will follow your book and illustrations.

    I would have to say the best lesson for myself in this book was learning about the gutters. Just knowing about how simple they are but yet so powerful/essential to the experience of your graphic novel read. Letting your imagination run with the ideas of what could happen in between the slides is engaging and fun for you as the reader. I would say that the best way to engage your audience is with the subject to subject transition gutter. This is a very “reader involvement necessary” transition because the reader must “render the image to something meaningful.”

    My only suggestion to the readings would be to have a longer discussion about the reading because one it gets off beat really quickly and if we dont have it weekly I often have to reread just to remember what I had read before.

  14. henrylavoo / Feb 16 2010 8:41 am

    Throughout this book Scott McCloud continued to make great points, one after another. I had not honestly considered many of the things which he brought to light before reading this book. Though I have always liked comics, and even aspired to draw them for many years, I never thought that there was this much depth to the medium. I was very much in the “surface” area that he spoke of in chapter seven. But having often heard the prominent idea that comics are a lower form of art my whole life, I had basically accepted that as true and moved on to supposedly more sophisticated things. His illustration of the pyramid stretching to the extremes of reality, language, and the picture plane, While initially confusing, was very revolutionary to my way of thinking about comics. He made a good point that people like to think that their style is the only one that is good, “nearly every movement or manifesto planted its flag and proclaimed the discovery of the only patch of ground worth building on.” The truth is, there are valid reasons to build your art in any spot, it all depends on what one intends to communicate. I never considered how the written word is just as much of an image as a picture, it is simply abstracted to the extreme. I think over all, this book helped me to appreciate all forms of art and to think outside of the box I had come to view as the definition of art.

  15. schuylercopeland / Feb 16 2010 9:05 am

    I found Scott McCloud’s Understanding Comics to be a very insightful book that has practical application to not only comic book making and sequential art, but art in general. I felt that presenting the book in a comic book form was a very intelligent move and helped to strengthen McCloud’s points by visually depicting them in a logical and applicable way. It also made the information easier to digest by presenting it in a friendly conversational manner rather than a stuffy lecturing manner.The book shed light on many areas of comic books that I had never even considered such as gutters and the 6 categories of panel-to-panel transitions and how they developed differently in the east and west. I found McCloud’s most important point however was his discussion about the 6 step path to making art. A particularly good excerpt from this section is on page 182, “Any artist creating work in any medium will always follow these six steps whether they realize it or not….But the more a creator learns to command every aspect of his/her art and to understand his/her relationship to it, the more “artistic” concerns are likely to get the upper hand.” I feel this 6 step path can and should be vastly applied to any art medium and will most definitely be something I keep in mind for future works. As a content driven artist I feel I owe it to myself to dig down as far as possible and discover what relationships these steps have to me. Then I can better command each step for a fully thought out and more complete work.

    Admittedly, I am by no means an experienced comic reader. Despite my limited exposure to comics I do have a suggested reading. I would VERY highly recommend the graphic novel Blankets by Craig Thompson. The story, while almost seeming to be about nothing at first still manages to be extremely compelling and the illustrations are nothing short of magnificent and beautiful.

  16. lizajgray / Feb 16 2010 10:21 am

    I too agree that McCloud does an excellent job combining illustration and text throughout his book. Since the comic book links language with images to tell stories, it’s more effective than either words or pictures alone. When the illustrations and words worked together they formed a completely different type of art. I found chapter five particularly appealing to this effect because he addresses how emotions can be made visible. He conveys that, “The idea that a picture can evoke an emotional or sensual response in the viewer is vital to the art of comics.” Words sometimes lack the immediate emotional rush of picture. As an illustrator this showed me, by defining a line’s shape or character, I could clarify my message for the audience.

  17. Jimmy / Feb 16 2010 2:28 pm

    Understanding comics… and art.
    First thing I want to start off by saying is that since I’m not a comics reader or a comics fan, I was a total skeptic about this book. However I was pleasantly surprised. There are so many interesting and important points being taught in this book that it’s hard to single out any of them. I was extremely intrigued by chapter 5, Living in lines. How emotions can be translated by simple use of lines, light and forms, and how some lines can evoke fear and anxiety vs. lines portraying a calming effect (examples shown on pages 125 and 126). I especially learned a lot from the images and explanations on page 126. Maybe I already knew these things in the back of my mind, but directly seeing the images of how different lines provoke different emotions along with Scott’s explanations brought all this information to life. This will be some of the book’s valuable information I’ll take with me as an artist in the future. What the book also taught me is how to use different sources and how to think “deeper” about a piece of art. Meaning the different styles, techniques and skills used in the world of comics has gotten me more involved mentally when it comes to art in general. Scott also made me realize that all the skills used in sequential art goes hand in hand with other kinds of art, something I really didn’t think about before reading Understanding Comics.
    Like I wrote earlier this book has been a pleasant eye opening experience for me and I learned how complex the art of comics really are and how closely it correlates with other forms of art. In retrospect I found the book to be both educational and vastly entertaining, it kept my attention and I could only wish that all of my other school books came with this amount of interesting pictures and “step by step” explanations.
    What was also totally successful about this book and Scott’s narratives in my opinion were the simple “comics for dummies” approach. He made it easy for someone who doesn’t know anything about comics to understand its complexity and its deeply rooted history. I also loved how Scott used examples of art by artists like Munch, Kandinsky, Picasso and Klee. That drew me in and I could easier relate to the content of the book since I’m more prone to know about these types of artist’s and their work rather then the comic illustrators such as Kirby or Gould.
    As a graphic designer I thought that Scott’s quote on page 156 was sheer genius and it totally relates to me and to my art genre:
    “In comics at its best, words and pictures are like partners in a dance and each one takes turns leading”
    – Scott McCloud

  18. Alex Cook / Feb 16 2010 8:37 pm

    When i first started to read “Understanding Comics” by Scott McCloud, to be honest i thought it was totally boring. Me, not being into reading comics took me a while to get the hang of looking at the pictures as well as reading the text. After the first couple of chapters i have to admit it did get more interesting and easier to read. one thing i found very interseting is the aspect of time in the comics. He brought up in chapter 4 that , “Each panel of a comic shows a single moment in time. and betweeen those frozen moments–between the panels–our minds fill in the intervening moments, creating the illusion of time and motion.”(94) i thought this was pretty cool, because i totally do this without even realizing even when he brought up the fact that everybody else has a different experience between the panels, so its like seeing your own story that you thought of, the pictures just give a little push. I actually learned more than i thought i would when reading this book, and i think it will help me make better decisions in my illustrations in the future. Overall, slow start but a great book to read.

  19. waitingforrain28 / Feb 16 2010 10:55 pm

    This is kinda random, but I just thought I would post a link to a website about the rock paintings that I was referencing today. They are really cool, and this website has some pretty good information about them.

    Pictures of the engravings and paintings are on pages two and three.


  20. judgeofparadise / Feb 16 2010 11:32 pm

    I went in thinking this book was going to be very elementary in how it went about dealing with comics. But I did enjoy the end result of how McCloud explained the various ways in which comics depicted time and represented humans.

    It -did- get a little tiresome in the beginning, but the later chapters such as the time, color, and 6 steps proved to be redeeming factors. My only qualm about this book is that it seems to lack in the re-read department, although I guess it makes good reference material since it does a good job at both explaining to both would-be comic writers and art readers how comics work

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